Have you ever wondered when Blooket, the fun and colorful quiz game teachers and students love, first came to life? Like many great ideas, Blooket didn’t just appear overnight. It started as a small spark in someone’s mind and grew into one of the most talked-about educational tools in the world. Let’s take a journey through the timeline, from the first idea to the worldwide classroom favorite it became.
What Is Blooket?
Blooket is a web-based learning platform that blends quizzes with fun mini-games to make education more exciting. Teachers create or select question sets, and students join using a game code to compete in different modes like “Gold Quest” or “Tower Defense.” It turns review sessions into games that keep students alert and engaged rather than bored and distracted.
The Conceptual Origins of Blooket
Every invention starts with an idea, and Blooket’s story began in 2018 when Ben Stewart, its creator, started thinking about how to make learning less repetitive. He noticed how traditional review games often failed to hold students’ attention. This realization gave birth to the idea of Blooket—a platform where learning and play could exist together.
Ben, along with his brother Tom Stewart, began shaping their vision into a working concept. They wanted to build something more than just another quiz site—something that would feel like a game but still teach valuable lessons. That’s how the seed of Blooket was planted.
Development and Early Testing (2018–2019)
Creating Blooket wasn’t easy. In the early stages, the brothers spent countless hours coding, testing, and refining their idea. Their mission was simple: make a game teachers would love to use and students would love to play.
During 2019, Blooket was quietly tested in a few classrooms. These early versions didn’t look like the polished platform we know today, but the foundation was already there. Teachers provided feedback, students laughed and competed, and slowly, Blooket started taking shape. It was still a hidden gem—but it was only a matter of time before the world discovered it.
Official Public Launch and Timeline Confusion
So, when exactly was Blooket made? This is where things get a little tricky. Different sources mention slightly different dates:
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Some say Blooket was founded in 2018 when Ben first started the project.
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Others claim the online version was launched in 2019.
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Many agree that it became publicly available around late 2020, especially as online learning surged during the pandemic.
In truth, all of these statements hold some truth. The idea was conceived in 2018, tested in 2019, and gained public attention in late 2020. So, while 2018 marks the beginning, 2020 was the year Blooket truly came alive for teachers and students around the world.
The Surge in Popularity During the Pandemic
If timing is everything, Blooket’s success story proves it. As schools worldwide shifted to remote learning in 2020, teachers searched for ways to keep students motivated. Enter Blooket—a fun, flexible platform that worked perfectly online.
Teachers began sharing it in virtual classrooms, students spread the word, and soon Blooket was everywhere. What started as a small project exploded into one of the most popular online learning tools. By late 2020, it was no longer just a niche tool; it was part of the digital education revolution.
Why Teachers Fell in Love With It
What made Blooket different? Simple—it made learning fun again. Teachers loved how they could turn boring quiz reviews into lively competitions. Students weren’t just answering questions; they were earning coins, unlocking characters (called “Blooks”), and battling friends in real time.
Imagine sitting in class and instead of listening to a dry lecture, you’re in a treasure hunt answering questions to find gold. That’s what Blooket did—it turned learning into an adventure.
Features That Made Blooket Stand Out
Blooket came packed with creative game modes that made every quiz feel fresh:
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Gold Quest: Players open chests filled with coins or traps.
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Tower Defense: Students defend their towers by answering correctly.
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Café Mode: They serve customers by getting the right answers quickly.
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Crypto Hack and Racing Modes: Added competition and strategy.
Teachers could use pre-made question sets or create their own, making it easy to adapt to any subject. The teacher dashboard allowed tracking progress and assigning homework. And since it was web-based, it worked smoothly on laptops, tablets, and phones—no downloads needed.
The Team Behind the Game
Behind every great creation is a dedicated team, and Blooket was no exception. Ben Stewart led the way, but the growth of the platform wouldn’t have been possible without his brother and the educators who helped test and shape it. Together, they built a tool that merged simplicity with creativity.
Headquartered in Middletown, Delaware, Blooket started as a small project but quickly became an international name in the EdTech space. Even without massive funding, the platform grew organically through word-of-mouth, a testament to how engaging and practical it was.
How Blooket Changed the Way Students Learn
Blooket changed how students interact with knowledge. Instead of memorizing facts, they began playing to learn. Each question became a challenge, each correct answer a reward. This method tapped into something powerful—the natural joy of winning and discovery.
For teachers, Blooket became a bridge between teaching and technology. It encouraged creativity and helped even shy students participate. It wasn’t just a platform; it became a digital playground for the mind.
Addressing the Confusion About Its Creation Date
Many still ask: Was Blooket made in 2018 or 2020? The best way to look at it is through its evolution:
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2018: Conceptualization and foundation.
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2019: Testing and refinement.
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2020: Public launch and global recognition.
Think of it like a movie in production. The idea starts on paper, then enters filming, editing, and finally premieres. That’s what happened with Blooket—the concept began in 2018, but the “premiere” happened in 2020.
The Broader Impact on Education
Blooket’s arrival didn’t just entertain students—it reshaped classrooms. It encouraged teachers to explore gamified learning, where fun meets focus. The platform’s success also inspired other educational apps to adopt similar methods, blending play with purpose.
During lockdowns, it became a beacon for teachers trying to connect with students remotely. It showed that education could be interactive, competitive, and joyful even through a screen.
The Evolution of Blooket After Launch
Since its early release, Blooket has continuously evolved. The developers introduced new game modes, enhanced performance, and improved the user experience. The interface became smoother, animations brighter, and customization options broader. Teachers could assign solo games for homework or host massive live sessions.
By 2025, Blooket had millions of users worldwide. The community grew beyond classrooms—students played it for fun, and YouTubers streamed matches online. It wasn’t just a school tool anymore; it became a pop culture element in education.
Why Blooket Stands Out Among Similar Platforms
Several educational platforms exist, like Kahoot or Quizizz, but Blooket brought something different to the table. While Kahoot focuses on live quizzes and Quizizz emphasizes self-paced games, Blooket combined strategy, surprise, and storytelling. It wasn’t just about correct answers; it was about how you played.
The different game modes introduced layers of excitement, making each session unpredictable. Whether you won gold, built towers, or defended your base, each correct answer felt like a victory.
The Human Side of Blooket’s Success
At its core, Blooket’s success is human. It came from one person’s desire to make learning enjoyable again. Ben Stewart didn’t just create software—he created smiles. Thousands of teachers now rely on it daily, and millions of students log in, eager to play. The connection between fun and education became stronger than ever.
What’s Next for Blooket?
Looking ahead, Blooket continues to expand. The team aims to introduce new interactive features, improve data analytics for teachers, and make games even more engaging. With more schools integrating technology into their lessons, Blooket’s journey is far from over. The best may still be yet to come.
Conclusion
So, when was Blooket made? The simplest answer: Blooket was conceived in 2018, developed through 2019, and launched publicly in late 2020. But beyond the dates, its story is about innovation and heart—a small idea that grew into a global movement in education.
Blooket’s journey reminds us that learning doesn’t have to be dull. When creativity meets purpose, even a simple quiz game can become a world-changing classroom companion. Whether you’re a teacher, student, or just curious learner, Blooket proves that education can be both fun and meaningful.
FAQs
1. Who created Blooket?
Blooket was created by Ben Stewart, with the help of his brother Tom Stewart. Together, they developed the platform to make learning interactive and enjoyable.
2. When was Blooket officially released?
Although conceptualized in 2018 and tested in 2019, Blooket became publicly available in late 2020, gaining massive popularity during the online learning boom.
3. What inspired the creation of Blooket?
Ben Stewart wanted to transform traditional learning into something more engaging. He noticed students were losing interest in repetitive quiz formats and decided to combine education with game mechanics.
4. How does Blooket differ from Kahoot?
While Kahoot focuses mainly on live quizzes, Blooket introduces multiple game modes with strategy and surprise elements, making learning feel more like a game than a test.
5. Is Blooket free to use?
Yes, Blooket offers a free plan for teachers and students. There’s also a premium version with extra features, but the basic version includes most of the fun modes and tools for classroom play.


